
- #Gamepad companion for linux how to#
- #Gamepad companion for linux drivers#
- #Gamepad companion for linux android#
- #Gamepad companion for linux software#
25th, they will be releasing a Steam Machine and a Steam Controller, all over again, but in a single package. Ironically, they’ve just given themselves a second chance to do what they initially sought out to do. Valve was surprised and delighted by the reception of their Steam Deck announcement over the summer, so much so that the company is shifting its focus to ensuring the success of the device. Valve have chosen its battles carefully and realized that they couldn’t slay the giant with Linux ports of Windows games, so they set about simply making those Windows games compatible with Linux. The way forward was announced in 2018 with Proton. However, Valve have been working in the shadows of mainstream gaming for years, toiling endlessly for a way to gain their independence from Windows. They’d hoped demand would be great enough for developers to work on Linux ports that made use of SteamInput and the flexibility of the Steam Controller, but reception was lukewarm at best. Secondly, Valve’s Steam OS was not ready for prime time. First, they were underpowered, desperate to hit price points that weren't even in striking distance of an Xbox or PlayStation. Also arriving that year was Steam Controller, arguably the best, most configurable and flexible handheld input device ever. In 2015, Valve released the first Steam Machine to the public in partnership with Alienware and it was dead on arrival. While this never took off for Microsoft, it was a serious threat to Valve which resulted in increased focus on their Mac and Linux clients. Microsoft had released Windows 8, and they were pushing users toward the Microsoft store for games and software, and a botched attempt to move to ARM sought to lock users into using it. They were grappling with a external message that saw them vying for a place in the living room, while battling a full-on business crisis internally. When it announced the Steam Machine initiative in 2013, it was the start of a hit-or-miss news cycle. All other trademarks are property of their respective owners.The marketing team at Valve have not been so lucky. Qt and respective logos are trademarks of The Qt Company Ltd.
#Gamepad companion for linux software#
The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. API Referenceĭocumentation contributions included herein are the copyrights of

#Gamepad companion for linux how to#
The examples demonstrate how to handle input from a gamepad using the QML and C++ APIs. Enabling this will print useful information on the debug output. Some backends ( evdev on Linux and xinput on Windows) and the plugin loader utilize the logging category qt.gamepad. macOS, iOS, tvOSīesides game controllers, it also supports the tvOS remote (microGamepad).
#Gamepad companion for linux android#
The Android backend uses the InputDevice API. You can also run the quickGamepad example to test. To test whether gamepad input is detected, select Gamepad Controller Settings from the context menu, select Properties > Test, and start testing.

#Gamepad companion for linux drivers#
Once the drivers are installed, select Control Panel > Device and Printers and check if the gamepad is listed under the Devices section. The Windows Plug-n-Play service automatically installs the necessary drivers when the gamepad is connected through a USB port for the first time. This should not be needed normally, but can be useful in case multiple gamepads are connected and only one of them is interesting to the application. With the evdev backend, to explicitly specify the input device to use, set the environment variable QT_GAMEPAD_DEVICE to the desired /dev/input/event* node. Qt Gamepad will interpret this as having connected gamepads present. Note: wireless dongles may report one or more input devices even when no actual controllers have been connected to them.
